Scenes Documentation Beta

Protocol Entity​Mouse​Leave​Handler

public protocol EntityMouseLeaveHandler : EventHandler, RenderableEntity 

A type conforming to EntityMouseLeaveHandler is capable of receiving entity mouse leave events through the onEntityMouseLeave method.

Before receiving events, it must be registered with the dispatcher via the registerEntityMouseLeaveHandler method. Similarly, it should be unregistered before deinitialization via the unregisterEntityMouseLeaveHandler method available through the dispatcher.

%3 EntityMouseLeaveHandler EntityMouseLeaveHandler EventHandler EventHandler EntityMouseLeaveHandler->EventHandler RenderableEntity RenderableEntity EntityMouseLeaveHandler->RenderableEntity

Conforms To

EventHandler

An Eventhandler is a type capable of being registered with the Dispatcher to receive events of a certain type.

RenderableEntity

A RenderableEntity provides the majority of rendering and interactive functionality by overriding the required methods and working with the Dispatcher to register events of intrest.

Requirements

on​Entity​Mouse​Leave(global​Location:​)

func onEntityMouseLeave(globalLocation:Point)