Protocol
EntityMouseLeaveHandler
public protocol EntityMouseLeaveHandler : EventHandler, RenderableEntity
A type conforming to EntityMouseLeaveHandler
is capable of receiving
entity mouse leave events through the onEntityMouseLeave method.
Before receiving events, it must be registered with the dispatcher via the registerEntityMouseLeaveHandler method. Similarly, it should be unregistered before deinitialization via the unregisterEntityMouseLeaveHandler method available through the dispatcher.
Relationships
Conforms To
EventHandler
An
Eventhandler
is a type capable of being registered with theDispatcher
to receive events of a certain type.RenderableEntity
A
RenderableEntity
provides the majority of rendering and interactive functionality by overriding the required methods and working with theDispatcher
to register events of intrest.
Requirements
onEntityMouseLeave(globalLocation:)
func onEntityMouseLeave(globalLocation:Point)